Backbone Layout: Difference between revisions
No edit summary |
No edit summary |
||
Line 16: | Line 16: | ||
|- | |- | ||
| [[File:Caltech36-hairball.png|300px|drawing based on complete network]] | | [[File:Caltech36-hairball.png|300px|drawing based on complete network]] | ||
|- | |||
| [[File:Caltech36-Quadrilateral-Backbone.png|500px|drawing based on Quadrilateral backbone]] | | [[File:Caltech36-Quadrilateral-Backbone.png|500px|drawing based on Quadrilateral backbone]] | ||
|- | |- |
Revision as of 06:40, 27 August 2014
Backbone Layout
Method
Small-world graphs have characteristically low average distance and thus cause force-directed methods to generate drawings that look like hairballs.
The backbone layout tries to untangle hairball graphs. The method is based on a spanning subgraph that is sparse but connected and consists of strong ties holding together communities.
Strong ties are identified using a measure of embeddedness which is based on a weighted accumulation of triangles in quadrangles.
More detailed background information is provided in
- Arlind Nocaj, Mark Ortmann, and Ulrik Brandes: Untangling Hairballs: From 3 to 14 Degrees of Separation, Proc. 22nd Intl. Symp. Graph Drawing (GD 2014), to appear.
Complexity
The computation of the embeddedness together with the backbone extraction scales well for large networks with, e.g., millions of edges and nodes.
The asymptotic runtime is for a graph where is the maximum degree of a vertex .
The final layout based on the extracted backbone needs time and memory, which does not scale for very large graphs.